![]() ![]() After accumulating 2 or more points, the texture will be scaled, and now all renderings will be performed at the scaled resolution of the texture.Īs the number of frames increases, the texture will continue to gain more points. ![]() In order to obtain this 1 point, the texture itself and other textures in the rendering pass need to satisfy a series of our rules. The texture can only get one point per frame. Scaling these textures is meaningless and may destroy them.įor those unfamiliar, the rendering target is just the texture rendered by the game. ![]() We cannot simply use a binary “yes/no” system because we don’t know that some games may only render textures once. The working principle of this well-designed rating system is that there is a set of rules to specify which render targets can be scaled, and a rating for each texture.
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